Category archives for Uncategorized

Yale University School of Art digital rough

Thank you for taking the time to help me with the “User Testing” of this Digital Rough for my Screen Design & Graphics course at the Art Institute.  Please provide your comments in the “Leave a Reply” at the bottom of this page in response to the 7 User Testing questions.  Note that user testing will run […]

MakeHuman Asian Hulk Avatar

Here is an Asian Hulk avatar I made with MakeHuman version 1.1.0 (experimental nightly build on Mac) in three formats: Original MakeHuman file (1 KB) NOTE: This may require the same version of the software. Colada DAE version (10.7 MB zipfile) FBX version (11.6 MB zipfile) And here are some snapshots to show some of the different capabilities you have […]

MakeHuman Avatars for OpenSimulator

07 DECEMEBER 2015 Ferd converted OpenSim Carl to get an initial method established.  Shown below are some screen shots and video of the testing in OpenSim on the REDgrid.   06 DECEMEBER 2015 Here is a test avatar I have been trying to learn how to bring into OpenSim from MakeHuman. LINK TO FBX   And […]

Creatures of Magic

CONCEPTUAL IMAGE: STORYLINE: A young mystic nears the end of her journey home after learning the forbidden arts of ancient magic. She spots an egg starting to hatch and picks it up to have a closer look when suddenly it glows from within revealing a curled up creature. As the shell magically breaks apart, a […]

New Portfolio

I just moved my portfolio to Weebly and will be developing it further in my foundations portfolio class at the Art Institute.  This WordPress will migrate into more of a blog site for my future thoughts on art and technology.  Here is my new portfolio site: http://character-animator.weebly.com

Keystoner

I am working on a 2D animation in which a Charlie Chaplin character is arrested by the keystone cops after beating up a vending machine for legal marijuana. And some rough sketches

A tale of 3 Walk Cycles

Here is the video reference for my 3 Walk Cycles for 3D Animation Studio class using the Morpheus rig: Walk #1 – Mike Wazowski Walk #2 – Jessica Rabbit Walk #3 – The Sneak

Innovation & the Father of Oceanography

Cory Ondrejka gave a speech at Wharton about Angry Dinosaurs and how LT Matthew Fontaine Maury used innovation way back in the 19th Century.  Cory is now part of the team at Facebook and was previously CTO of Linden Lab and a U.S. Navy submariner.  Cory talked about how LTMaury discovered a gold mine of […]

FCVW Lobby Build

Here are some pictures of the progress from over the holidays on the shops and storefronts on the Lobby_1 sim for the Federal Consortium for Virtual Worlds.

Mixamo

Mixamo is a great online service for auto rigging your characters, selecting from pre-made characters, and adding MOCAP (Motion Capture) animations to your characters to use with 3D Modeling software, game engines, and in virtual worlds.  Click here for instructions on how to use Mixamo with Maya. Here is a quick playblast video of my […]

Japanese Village Texturing

Here are some works in progress (WIPs) of the texturing of my Japanese village. GRANDFATHER: This is my Grandfather character design.  I still need to work a bit more on the face to add a mouth.  I’ll probably just do the wrinkles thru texturing to add it as a subtle effect while keeping things still cartoony. […]

“Cloister Cemetery in the Snow” stop motion animation

Here is the planning out for this stop motion animation. GREEN SCREENS:   Monk A Green Screen Monk B Green Screen Monk Hand Green Screen ANIMATIC FOR PLANNING: STORYBOARD: MUSIC: The animation will be set to the following Gregorian Chant music, which may be shortened in an edited version for the final to match up […]

Japanese Interior

I developed an interior of a Japanese home in the Edo Period for my second project in 3D Modeling Studio class. Project Description: I modeled an interior Japanese house model for Project 2.  I need to do some additional research on this to see what is available in the way of reference for interiors for […]

Japanese Village

I modeled a Japanese village in Maya in the style of the Edo period. EARLY DEVELOPMENT Here are some sketches of the design of a few of the buildings and an overhead view of the layout of the village.  Here is a screenshot of this work in progress as of 12 October 2014 (you can […]

MEDATAR

MEDATAR A proof-of-concept demonstration for a web-based serious medical game developed using the Unity 3D game engine.  I led this six month research and development project as the principal investigator with Sonalysts and NCI to illustrate our approach to the U.S. Air Force’s Air Education and Training Command (AETC) for a later prototype to help […]

Paintings

Here are some works I painted as part of the Color Theory class at the Art Institute of Virginia Beach.  It was interesting to learn about color harmonies and the different ways we each perceive colors and their relationships to things. STEAMY NIGHT This was my first painting with acrylics on paper. It was used […]

Caricatures

In Background & Character Design class at the Art Institute, we did some caricatures to explore this style of drawing.  The first one I will be adding to my portfolio and show below along with the creative process I used to take this from a (1) freehand drawing on paper to a (2) digital cleaned […]

Gorgelay

This is a gargoyle that I am designing for my Art History II class at the Art Institute.  I picked to do one from the gothic period and in a style that would interest someone like Tim Burton.  I recently did a study of many of his films and a mise en scene analysis of […]

Dirigible

For the transportation assignment in my 3D Modeling class at the Art Institute of Virginia Beach, I did a dirigible using Leonardo da Vinci’s horse head casting from planning of the Sforza Monument along with the wings from his Flying Machine.  It was fun to do the rope extrusion with twisting, but the video was […]

Logo Design

Logos say a lot about your company or brand and are often the first thing people identify with it.  Shown below are some logos that I’ve either designed myself or that I was part of a team of developers which designed and animated (i.e. NAVSEA logo for the U.S. Navy).  For pricing, a lot depends […]

Geominati

I just finished designing the comic book for my Geometry class project at the Art Institute.   I drew a fictional sect (well at least that’s their story and they sticking to it) for the Geominati, who practice the art of Sacred Geometry and wield the powers of the Golden Mean.

Steampup

This is a steampunk puppy.  It was my first ever Steampunk drawing.  I hope to get much better in the days ahead as I focus on colors and modeling with clay next.  Click on image to see larger.

ROV

ROV” – Remotely Operated Vehicle (working title) Check out my latest game concept for the ROV mobile game on GameSprout, which is the first ever community-based platform for collaborative game design: Game Overview This will start as a single player game for iPhone/iPad (higher resolution) and may be released in a multiplayer version at a […]

Virtual Edgar Allan Poe in Cloud Party

Check out this 3D Web macabre of interactive stories from Edgar Allan Poe created by AirisApps in the web-based virtual world of Cloud Party.  For a limited time, you can experience them first hand in world as hypermedia.  Take rides on the ghost sailing ship and airship.  Search the House of the Tale-Tell Heart for […]